Joint Operations : Typhoon Rising (PC/FullIso/Eng)Game Platforme(s) : PC | Language : English | Release Date : Jun 15, 2004
Publisher : NovaLogic | Developer : NovaLogic | Genre : Modern Tactical Shooter | Size : 745 Mb
It's only natural to think of Joint Operations: Typhoon Rising as an
attempt to clone EA's successful multiplayer-focused team-based
shooters, Battlefield 1942 and Battlefield Vietnam. On the surface,
Joint Operations looks like a modern-day Battlefield game: you
participate as a member of a team as you attempt to seize a number of
strategic objectives, and you can run around on foot or jump into a
myriad of vehicles to get around the vast maps. But developer and
publisher NovaLogic throws in a lot of new features to differentiate
Joint Operations from the competition, and some of these features are
quite innovative and exciting. There's the fact that the game can
support up to 150 players per server, which is significantly greater
than what the Battlefield games can support. Then there's the dynamic
day/night cycle that actually models the time of day; no longer are you
fighting in perpetual daylight or eternal dusk. Joint Operations is a
genuinely exciting game, which makes it all the more difficult to admit
that the retail version of the game also has a few notable flaws.
Joint Operations is set in Indonesia, the sprawling archipelago nation
that is one of world's largest democracies, but one that's flush with
volatile religious and ethnic tensions. After a bloody insurgency
erupts, the United States and other Western nations dispatch their
special forces to the island. You can play as either a Joint Operations
trooper or as a member of the insurgency in a number of multiplayer
gameplay modes, including co-op, team deathmatch, team king of the hill,
and "advance and secure," which resembles Battlefield's conquest mode
where your team has to seize a number of control points on the map in
order to win. Unlike Battlefield, there is no single-player option to
play the team-versus-team maps with computer-controlled teammates,
though the game does allow you to play the co-op missions solo against
artificial intelligence bots. We wouldn't recommend trying it solo,
though, as the bots possess uncanny marksmanship. Generally, the bots in
co-op games are pretty passive--they wait for you to come into
detection range before firing on you, so they're a letdown compared with
actual human opponents.
As in most team-based shooters, in Joint Ops, you choose a character
class to play, each with its own distinct weapons and equipment. The
rifleman gets the rocket launcher, which is useful against vehicles, and
he can also choose between a variety of assault rifles and grenades.
The gunner has access to the heavy machine guns that can lay down
suppressive fire. The engineer gets some basic rifle choices, but he can
choose between the Stinger antiaircraft missile and the mortar, which
can rain down a devastating barrage. The sniper gets the sniper rifles
and the target designator; if a sniper designates a target for a
mortar-equipped engineer, the mortar fire becomes devastatingly
accurate. And then there's the medic class, which can heal teammates and
also revive fallen allies on the battlefield. All the classes are
designed to complement each other, and a well-balanced team is
preferable to a team made up primarily of snipers, for instance.
You can also choose to forgo some of the secondary weapons and tweak
your ammunition load in order to lighten your encumbrance. Joint
Operations takes into account the amount of weight in weapons and
ammunition that you carry, so a lightly encumbered player can run faster
than a heavily encumbered one. It's an interesting trade-off, because
there are moments in the game when it's useful to be able to run faster
than everyone else--to make a sprint for the helicopter, for
example--but there are other moments when you'd give your left arm for a
Stinger to shoot down a helicopter dogging you, or to have a
rocket-propelled grenade knock out the Stryker personnel carrier being
used as a floating gun platform near your base.
Once you start playing, the thing that strikes you about Joint
Operations is that this is a huge game. There are approximately 30 maps,
some measuring the equivalent of 50-square kilometers in size. Even
with 150 players in a map, it's still possible to feel alone at times.
Thankfully, the game's objective system ensures that the action is
concentrated at several strategic points, so it's not just a bunch of
players running around haphazardly. When everything is going on in Joint
Operations, it's an amazing experience. You'll stand there as
helicopters circle around and the buzz of the chain gun can be heard
over the thrum of the rotors while a hail of bullets rain down.
Meanwhile, mortar rounds scream overhead and bullet tracers fly by your
head. Then an armored personnel carrier will roll up and a squad will
dismount and scatter into the nearby tall grasses. It would be almost
perfect if not for the fact that you die far too easily in this game,
which can cause some frustration.
Setup Instruction1- Extract Rar File
2- Mount ISO file with DAEMON Tools (Or whatever)
3- Click "Setup.exe" to Instal the Game
4- Use The Serial Key Included
5- Play & Have Fun .................... Enjoy
------------------- No Crack Needed -----------------------
Minimum System Requirements * Os : Windows98(SE)/ME/2000/WindowsXP
* Processor : CPU Intel Pentium III 1.0 GHz or higher
* Graphic Card : 64 MB Direct 3D (nVidia GeForce TNT2 Series or ATI Radeon Series)
* Memory : 256 MB Of RAM
* HDD : 2 GB free Space Drive
* DirectX@ : DirectX 8.1+
* Keyboard/Mouse
* DVD-Rom Drive
Recommanded System Requirements* Os : Windows98(SE)/ME/2000/WindowsXP
* Processor : CPU Intel Pentium IV 1.7 GHz or AMD Athlon
* Graphic Card : 128 MB Direct 3D (nVidia GeForce TNT2 Series or ATI Radeon 9700 Pro)
* Memory : 512 MB Of RAM
* HDD : 2 GB free Space Drive
* DirectX@ : DirectX 8.1+
* Keyboard/Mouse
* DVD-Rom Drive
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